Our Studio

About
Three Main Pillars

Two developers, one small studio, making the games we want to play.

Three Main Pillars is a two-person independent studio founded by Hugo and Johny, developers who grew up in the late 1990s on 2D games, browser games, and the early internet. Over the years we watched the games we loved change, and watched whole genres come and go.

We are not industry veterans. We are still learning how to code, how to design, and how to finish a game, and we do it out in the open on Godot. We back the open-source software that lets small studios like ours exist.

Our plan is a simple one: cross-platform games for Android and Steam, made for the people who actually want to play them. There are more kinds of players now than ever, and we want to make something worth their time.

Built with Godot 4 A free, open-source engine. One codebase, every platform.

Godot and the Godot logo are trademarks of the Godot Engine project.


How we work

Three pillars we build on

It is how we work.

01

Develop people

We grow the people behind the studio: their skill, their craft, and each other. Better makers make better games.

02

Develop the business

We want something that lasts: a real studio, built up slowly, not one lucky release.

03

Client-oriented

Players come first. We judge every game by one question: do the people who play it have a good time?